A fast, simple method to render sky color using gradients maps
نویسنده
چکیده
As new rendering technologies appear, complex yet accurate methods for visual simulation are used. This can mean a performance overkill though, as such accuracy isn't required often. It's important to keep an eye in old hardware and other notso capable devices (PDAs, cell phones...), as well as performance critical applications, which may prefer better performance by means of lowering the visual accuracy. Here a method to obtain realistic results in such cases is presented through a simple but efficient method to render the sky dome gradients.
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تاریخ انتشار 2006